Forbes: "Zero Days VR" Sets A High Bar In The Oculus Store

Charlie Fink on Zero Days VR and Scatter's work:

I first became aware of Scatter's work at the Tribeca Film Festival Interactive Vrcade in April, where they presented an astonishing location based work, Backout. Wearing a Vive headset and using its room scale roaming feature you can move around a real subway car. When you reach out for a pole you see in the digital world, you touch a real pole. It's a very cool, convincing illusion. 

Scatter

Scatter is expanding the boundaries of human expression. Our mission is to define the emerging language of volumetric filmmaking. We do this through creating vivid immersive films, inventing volumetric capture tools, and fostering creative community. We're proud to direct and curate quintessential volumetric films and to be the leader in democratizing the means for their creation.